7th rescan is made on files from 6th rescan,Ī good practice is to save each rescan inside a seperate folder, use a nice name for those folders, e.g. third rescan is made on files from second rescan, second rescan is made on files from first rescan, The second format is better because CE understands this notation too:Į.g. last offset at the top (below "pointer" checkbox) Just to let you know, pointer added to addresslist has: Look at the 4 byte value held by addr5 = x4 + A8 and interpret it as an address. Look at the 4 byte value held by addr4 = x3 + 0 and interpret it as an address.Ħ. Look at the 4 byte value held by addr3 = x2 + 20 and interpret it as an address.ĥ. Look at the 4 byte value held by addr2 = x1 + 14 and interpret it as an addressĤ. Look at the 4 byte value held by addr1 = "Sam3.exe"+00BFDC58 + 440 and interpret it as an addressģ. What does this notation mean, exactly? Is it:Ģ. When I find myself in the situation where my pointer doesn't work, is the answer to bump up Max Level / Max Offset? So now I'm wondering what happened and how I can do pointer scans better in the future. I played the game for awhile using his table, and it worked as it should. I downloaded user Prismo's table, and found this for health in his CE table: Did a Google search and I found this thread: They definitely are "green addresses" - I rebooted my computer, and they still worked for awhile. Or else, at some point, my health would begin to go down. I think I also noticed that explosive damage would knock my health down. Once Windows actually gave an out of memory error. However, eventually, the game always crashed. When I held them constant by checking Active, my health was pegged. Narrowed it down to 4 pointer addresses, and I couldn't distinguish between them: Posted: Sun 6:06 pm Post subject: Serious Sam 3 - Pointer Scanning Seemed OK, but I Failedĭid a pointer scan on Serious Sam 3 health.
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